Powering next-gen metaverses.
powered by a single token
optimizing the metaverse for cost-efficiency and performance.
Users can access your experience in multiple ways:
1. Traditional: users navigate to your website and connect with your metaverse, either as guest or with their Web3 wallet.
2. Metaverse: users open a hyper-portal from another metaverse and by entering it, seamlessly navigate to your site and metaverse.
Since building, deploying and managing multiplayer Web3 experiences is quite complicated, YOM offers a webapp from where you can build, deploy and manage your metaverse from a simple user interface.
In order to link these two together you need to 1) configure the SDK into your Unreal Engine project and 2) invite YOM to the Github project that you want to convert into a metaverse. We handle the rest - as easy as that.
Yes, a user may decide to login as a guest without wallet.
However, guests cannot collect NFTs or chat - and their accounts are wiped afterwards.
You are in complete control over your application.
That means you can send any type of data to it - as long as you whitelist the address where it is coming from.
Yes you can - your metaverse can communicate back and forth with your website.
That means you can create product configurators or interactive virtual catwalks to showcase the fashion that users can directly add to their shopping basket after they experienced it.
Or mini-games that provide top players a uniquely branded baseball caps (example) or discounts on their next order.
So far, only authentication via your Phantom Wallet on Solana is supported.
Support for integrating Metamask and NFTs on EVM based chains is expected in Q2 of 2023.
Currently, you can use YOM to directly airdrop NFTs from any (existing) Solana collection.
The reason for Solana is that the gas fees are close to zero - whereas with Polygon and Ethereum the associated costs are significantly higher.
We are working on a solution to cover these chains as well.
You own the experience - so you can pause it. You can ban users that violate the rules set by you.
You can also limit the amount of users that can concurrently access the experience.
All devices are supported except for VR at this moment in time. Do note that only the Brave browser for Android and iPhone support true web3 wallet authentication.
To pay for hosting costs, you can either do that by sending tokens to your escrow account or via regular invoicing.
Basic: $0.64 (requires custom lightmaps) per user/hour
Quality: $0.96 (all UE5 features enabled) per user/hour
YOM currently offers the most cost-efficient pixelstreaming solution on the market and with the release of the peer-to-peer infrastructure update, prices will be even lower.
So give your fans what they deserve. A red pill.
€0.05
/ per streaming
minute